Item database
Every item we hold data for, laid out the way the Equipment Vendor lays it out. 148 entries across 6 tabs. Where a price or an unlock level has never been recorded from a source, the tile says so — it does not guess.
Pre-release data — all of it is subject to change. The game is not out yet. Every figure below was recorded from a pre-release build, and BULKHEAD can change any price, unlock level or stat before Early Access opens on 10 September 2026 — and can keep changing them throughout it. Treat this as a snapshot of what was true when it was captured, not as the live economy.
Item Vendor
Weapons
Attachments
Gear
Equipment
Loose Ammo
Vehicles
Price coverage
45/133recorded
144items with a gap
Got better data? Send it in. If you have footage or a screenshot showing a price, unlock level or stat we have recorded as ?? — or one we have got wrong — email tips@wardogs.tips. Say where it came from and, if you can, when it was captured: every figure here resolves to a source, so an unsourced number cannot be published — it would just become the guess this database exists to avoid.
Where each figure lives
There is no combined items file and there should not be one. Each item is owned by the dataset that carries its sources and disputes, and this page projects those six files into one shape at build time. A newly confirmed price is recorded in the owning file — named on every tile's detail panel — never here.
- weapons.json weapons, ballistics, fire modes
- attachments.json optics, grips, magazines
- gear.json helmets, armor, vests, backpacks
- equipment.json launchers, medical, building, recon, tactical
- vehicles.json ground and air
- ammo.json calibres and base damage